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Killer Calcudoku: no operators, no cages
http://www.calcudoku.org/forum/viewtopic.php?f=16&t=131
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Author:  sneaklyfox  [ Mon Dec 19, 2011 8:41 pm ]
Post subject:  Re: Killer Calcudoku: no operators, no cages

I guess it doesn't feel too different because all the operators can remain the same and the only cage where the result is not in the top or left is the 1-. Also the cage positions are the same for the right and bottom cages. It's probably more attractive as a puzzle if the position of the result can be anywhere and not just the top or left and still have a unique solution.

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