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 Remove necessity to fill in operators on no-op puzzles? 
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Posted on: Sun Sep 10, 2017 12:41 am




Posts: 158
Joined: Sun Nov 03, 2013 10:28 pm
Post Remove necessity to fill in operators on no-op puzzles?
See the title for a little suggestion.
The option to fill in operators should definitely stay, filling them in just wouldn't be required to get the points. I usually don't even fill in operators until after I've filled in all the numbers, how about others?
Also a nice little extra: this would make the no-op puzzles have a 'unique solution' since the operators don't have to be unique (something that actually caught me off guard the first few times I did no-op puzzles).


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Posted on: Sun Sep 10, 2017 12:48 am




Posts: 956
Location: Ukraine
Joined: Tue Mar 01, 2016 10:03 pm
Post Re: Remove necessity to fill in operators on no-op puzzles?
jpoos wrote:
See the title for a little suggestion.
The option to fill in operators should definitely stay, filling them in just wouldn't be required to get the points. I usually don't even fill in operators until after I've filled in all the numbers, how about others?
Also a nice little extra: this would make the no-op puzzles have a 'unique solution' since the operators don't have to be unique (something that actually caught me off guard the first few times I did no-op puzzles).


I agree. When you are submitting no-op book puzzles, there is no requirement to fill in the operators.


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Posted on: Sun Sep 10, 2017 6:39 am




Posts: 931
Location: Ladysmith, BC, Canada
Joined: Fri May 13, 2011 1:37 am
Post Re: Remove necessity to fill in operators on no-op puzzles?
Would this be the same for the twins.....but then I don't mind filling in the operators [smile]


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Posted on: Sun Sep 10, 2017 10:48 am




Posts: 3296
Joined: Thu May 12, 2011 11:58 pm
Post Re: Remove necessity to fill in operators on no-op puzzles?
jpoos wrote:
See the title for a little suggestion.
The option to fill in operators should definitely stay, filling them in just wouldn't be required to get the points. I usually don't even fill in operators until after I've filled in all the numbers, how about others?

It is possible, it would require some work to implement though:
when the puzzle is full, I'd have to check for all cages that don't have an operator,
if an operator exists that produces the target result.

I'll add it to the list [smile]


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Posted on: Sun Sep 10, 2017 5:13 pm




Posts: 253
Joined: Tue May 24, 2011 4:55 pm
Post Re: Remove necessity to fill in operators on no-op puzzles?
jpoos: I agree with your suggestion. Particularly in twin/large no-ops, it can be tedious to fill in (all/most) operators after you filled in all the numbers.
pnm: That would be highly appreciated, especially seeing how many of the extra and bonus puzzles are no-ops these days [smile]


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