View unanswered posts | View active topics It is currently Sun Aug 25, 2019 2:42 am ← Back to the Calcudoku puzzle page

 Page 3 of 3 [ 24 posts ] Go to page Previous  1, 2, 3
 Print view Previous topic | Next topic
Author Message

Posted on: Mon Feb 23, 2015 12:44 pm

Posts: 69
Joined: Fri May 13, 2011 9:37 am
I am updating my (Excel2007) solver to make it more input-friendly as I'm beginning to get RSI.
It was very easy to let it remember the last operator. In plus-only or multiply-only puzzles, I have to type the operator only once!

Now I am looking for a handy method to code the cages in a simple and fast way to reduce key strokes. A cage of 3 cells used 8 keystrokes, now only 2.

I found out, that it is easy for a macro to determine how a cell is left. That is, a+[enter] can be distinguished from a+[arrow left]. That kind of information can be used! And this opens the way for a kind of 'steno' to specify the form of a multi cell cage!

So far I have made 42 functions. For example v+[enter] is a square, v+Arrow is a parallelogram in that direction. So 5 functions underneath a letter.
c is for correction, a is add cell to cage in that direction. It works fine.

I have to type 70% less!

Posted on: Fri Sep 08, 2017 8:47 am

Posts: 2536
Joined: Thu May 12, 2011 11:58 pm
Here's a new one:

Posted on: Wed Jul 18, 2018 10:55 am

Posts: 2536
Joined: Thu May 12, 2011 11:58 pm
And another new one

https://github.com/lucrae/kenken-solve

Posted on: Fri May 24, 2019 7:45 pm

Posts: 3
Joined: Thu Jan 25, 2018 10:57 pm
Wrote my solver in c# when I was retiring from Delphi.
It started with writing a little program to show me all the combinations for a cage (from a range from..to...) when I clicked on a cell of the puzzle.
Following operators are supported : +, -, x, /, &, |, ^ and mod (or a puzzle without operators).
And when that seemed to be okay, I tweaked it and added some more stuff to make life a bit more comfortable
Then I wrote a solver because there was one user-puzzle that really drove me mad (a 12x12-puzzle, range 0..11 from kus_theo on 2018-06-09).
Mind you, I rarely click the solve button!!! It depends on the free time I have.
Don't know if the numbers are good, but it solves a 15x15 puzzle under 4 minutes.

Display posts from previous:  Sort by
 Page 3 of 3 [ 24 posts ] Go to page Previous  1, 2, 3

 You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forum

Search for:
 Jump to:  Select a forum ------------------ English    Announcements    Calcudoku General    Other number stuff    Solving strategies and tips    Specific puzzles / your own puzzles    Timed Puzzles    Bugs and errors    Killer Sudoku    Sudoku Nederlands    Aankondigingen    Calcudoku Algemeen    Oplostips en strategieën Italiano    Calcudoku Generale    Strategie e consigli per risolvere Español    Avisos    Calcudoku - General    Estrategias de solución y aspectos relevantes
All forum contents © Patrick Min, and by the post authors.

Forum software phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.